前情回顾
前面我们实现了聊天资源的下载和上传,以及异步通知断点下载等功能。
今天主要实现登录后聊天信息的加载,之前把文本信息的加载实现了,现在需要实现用户登录后图片信息的加载。
这个功能做完,聊天的基本功能就都收尾了,有意思的是好像一个圆圈,我们又回到了最初的原点,从登录逻辑出发,补充聊天资源加载
登录流程回顾
点击登录按钮后,通过HttpMgr发送登录请求
void LoginDialog::on_login_btn_clicked()
{
qDebug()<<"login btn clicked";
if(checkUserValid() == false){
return;
}
if(checkPwdValid() == false){
return ;
}
enableBtn(false);
auto email = ui->email_edit->text();
auto pwd = ui->pass_edit->text();
//发送http请求登录
QJsonObject json_obj;
json_obj["email"] = email;
json_obj["passwd"] = xorString(pwd);
HttpMgr::GetInstance()->PostHttpReq(QUrl(gate_url_prefix+"/user_login"),
json_obj, ReqId::ID_LOGIN_USER,Modules::LOGINMOD);
}
HttpMgr内部封装了PostHttpReq接口,这是异步http请求,会提前构造好一个reply,以及注册一个回调函数,将来GateServer将登录信息返回后会出发这个回调函数
void HttpMgr::PostHttpReq(QUrl url, QJsonObject json, ReqId req_id, Modules mod)
{
//创建一个HTTP POST请求,并设置请求头和请求体
QByteArray data = QJsonDocument(json).toJson();
//通过url构造请求
QNetworkRequest request(url);
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setHeader(QNetworkRequest::ContentLengthHeader, QByteArray::number(data.length()));
//发送请求,并处理响应, 获取自己的智能指针,构造伪闭包并增加智能指针引用计数
auto self = shared_from_this();
QNetworkReply * reply = _manager.post(request, data);
//设置信号和槽等待发送完成
QObject::connect(reply, &QNetworkReply::finished, [reply, self, req_id, mod](){
//处理错误的情况
if(reply->error() != QNetworkReply::NoError){
qDebug() << reply->errorString();
//发送信号通知完成
emit self->sig_http_finish(req_id, "", ErrorCodes::ERR_NETWORK, mod);
reply->deleteLater();
return;
}
//无错误则读回请求
QString res = reply->readAll();
//发送信号通知完成
emit self->sig_http_finish(req_id, res, ErrorCodes::SUCCESS,mod);
reply->deleteLater();
return;
});
}
我们查看下GateServer的处理流程
bool LogicSystem::HandlePost(std::string path, std::shared_ptr<HttpConnection> con) {
if (_post_handlers.find(path) == _post_handlers.end()) {
return false;
}
_post_handlers[path](con);
return true;
}
服务器会根据客户端传递的url进行分析,然后去_post_handlers中根据path查找并调用回调函数
回调函数在LogicSystem中提前注册到_post_handlers中
void LogicSystem::RegPost(std::string url, HttpHandler handler) {
_post_handlers.insert(make_pair(url, handler));
}
在构造函数中调用RegPost注册消息
//用户登录逻辑
RegPost("/user_login", [](std::shared_ptr<HttpConnection> connection) {
auto body_str = boost::beast::buffers_to_string(connection->_request.body().data());
std::cout << "receive body is " << body_str << std::endl;
connection->_response.set(http::field::content_type, "text/json");
Json::Value root;
Json::Reader reader;
Json::Value src_root;
bool parse_success = reader.parse(body_str, src_root);
if (!parse_success) {
std::cout << "Failed to parse JSON data!" << std::endl;
root["error"] = ErrorCodes::Error_Json;
std::string jsonstr = root.toStyledString();
beast::ostream(connection->_response.body()) << jsonstr;
return true;
}
auto email = src_root["email"].asString();
auto pwd = src_root["passwd"].asString();
UserInfo userInfo;
//查询数据库判断用户名和密码是否匹配
bool pwd_valid = MysqlMgr::GetInstance()->CheckPwd(email, pwd, userInfo);
if (!pwd_valid) {
std::cout << " user pwd not match" << std::endl;
root["error"] = ErrorCodes::PasswdInvalid;
std::string jsonstr = root.toStyledString();
beast::ostream(connection->_response.body()) << jsonstr;
return true;
}
//查询StatusServer找到合适的连接
auto reply = StatusGrpcClient::GetInstance()->GetChatServer(userInfo.uid);
if (reply.error()) {
std::cout << " grpc get chat server failed, error is " << reply.error()<< std::endl;
root["error"] = ErrorCodes::RPCFailed;
std::string jsonstr = root.toStyledString();
beast::ostream(connection->_response.body()) << jsonstr;
return true;
}
std::cout << "succeed to load userinfo uid is " << userInfo.uid << std::endl;
root["error"] = 0;
root["email"] = email;
root["uid"] = userInfo.uid;
root["token"] = reply.token();
root["chathost"] = reply.host();
root["chatport"] = reply.port();
auto& gCfgMgr = ConfigMgr::Inst();
std::string res_port = gCfgMgr["ResServer"]["Port"];
std::string res_host = gCfgMgr["ResServer"]["Host"];
root["reshost"] = res_host;
root["resport"] = res_port;
std::string jsonstr = root.toStyledString();
beast::ostream(connection->_response.body()) << jsonstr;
return true;
});
所以GateServer会触发上面的lambda表达式处理
在lambda表达式中调用GRPC连接池,向StatusServer发送请求,获取可用的聊天服务器地址,将聊天服务器地址返回给GateServer,GateServer再将地址返回给客户端, rpc封装
GetChatServerRsp StatusGrpcClient::GetChatServer(int uid)
{
ClientContext context;
GetChatServerRsp reply;
GetChatServerReq request;
request.set_uid(uid);
auto stub = pool_->getConnection();
Status status = stub->GetChatServer(&context, request, &reply);
Defer defer([&stub, this]() {
pool_->returnConnection(std::move(stub));
});
if (status.ok()) {
return reply;
}
else {
reply.set_error(ErrorCodes::RPCFailed);
return reply;
}
}
客户端收到GateServer回复后,客户端会根据消息ID为ReqId::ID_LOGIN_USER发送sig_http_finish信号通知
该信号连接了
HttpMgr::HttpMgr()
{
//连接http请求和完成信号,信号槽机制保证队列消费
connect(this, &HttpMgr::sig_http_finish, this, &HttpMgr::slot_http_finish);
}
分别对应三个请求的处理
void HttpMgr::slot_http_finish(ReqId id, QString res, ErrorCodes err, Modules mod)
{
if(mod == Modules::REGISTERMOD){
//发送信号通知指定模块http响应结束
emit sig_reg_mod_finish(id, res, err);
}
if(mod == Modules::RESETMOD){
//发送信号通知指定模块http响应结束
emit sig_reset_mod_finish(id, res, err);
}
if(mod == Modules::LOGINMOD){
emit sig_login_mod_finish(id, res, err);
}
}
对于登录请求,主要逻辑在sig_login_mod_finish信号发出看,该信号在LoginDialog中连接
//连接登录回包信号
connect(HttpMgr::GetInstance().get(), &HttpMgr::sig_login_mod_finish, this,
&LoginDialog::slot_login_mod_finish);
进而出发槽函数
void LoginDialog::slot_login_mod_finish(ReqId id, QString res, ErrorCodes err)
{
if(err != ErrorCodes::SUCCESS){
showTip(tr("网络请求错误"),false);
return;
}
// 解析 JSON 字符串,res需转化为QByteArray
QJsonDocument jsonDoc = QJsonDocument::fromJson(res.toUtf8());
//json解析错误
if(jsonDoc.isNull()){
showTip(tr("json解析错误"),false);
return;
}
//json解析错误
if(!jsonDoc.isObject()){
showTip(tr("json解析错误"),false);
return;
}
//调用对应的逻辑,根据id回调。
_handlers[id](jsonDoc.object());
return;
}
槽函数中根据id获取提前注册好的回调函数
_handlers[id](jsonDoc.object());
之前的注册逻辑
void LoginDialog::initHttpHandlers()
{
//注册获取登录回包逻辑
_handlers.insert(ReqId::ID_LOGIN_USER, [this](QJsonObject jsonObj){
int error = jsonObj["error"].toInt();
if(error != ErrorCodes::SUCCESS){
showTip(tr("参数错误"),false);
enableBtn(true);
return;
}
auto email = jsonObj["email"].toString();
//发送信号通知tcpMgr发送长链接
_si = std::make_shared<ServerInfo>();
_si->_uid = jsonObj["uid"].toInt();
_si->_chat_host = jsonObj["chathost"].toString();
_si->_chat_port = jsonObj["chatport"].toString();
_si->_token = jsonObj["token"].toString();
_si->_res_host = jsonObj["reshost"].toString();
_si->_res_port = jsonObj["resport"].toString();
qDebug()<< "email is " << email << " uid is " << _si->_uid <<" chat host is "
<< _si->_chat_host << " chat port is "
<< _si->_chat_port << " token is " << _si->_token
<< " res host is " << _si->_res_host
<< " res port is " << _si->_res_port;
emit sig_connect_tcp(_si);
// qDebug() << "send thread is " << QThread::currentThread();
// emit sig_test();
});
}
所以当消息到来时会出发上面的lambda表达式,进而发出sig_connect_tcp信号, 该信号链接槽函数slot_tcp_connect
//连接tcp连接请求的信号和槽函数
connect(this, &LoginDialog::sig_connect_tcp, TcpMgr::GetInstance().get(), &TcpMgr::slot_tcp_connect);
槽函数内根据host地址链接指定的tcpserver
void TcpMgr::slot_tcp_connect(std::shared_ptr<ServerInfo> si)
{
qDebug()<< "receive tcp connect signal";
// 尝试连接到服务器
qDebug() << "Connecting to chat server...";
_host = si->_chat_host;
_port = static_cast<uint16_t>(si->_chat_port.toUInt());
_socket.connectToHost(_host, _port);
}
_socket 是QTcpSocket类型,发出连接请求后,如果和服务器建立好连接后,会触发链接成功的回调, 在TcpMgr的构造函数中提前注册了消息和回调函数
TcpMgr::TcpMgr():_host(""),_port(0),_b_recv_pending(false),_message_id(0),_message_len(0),_bytes_sent(0),_pending(false)
{
registerMetaType();
QObject::connect(&_socket, &QTcpSocket::connected, this, [&]() {
qDebug() << "Connected to server!";
// 连接建立后发送消息
emit sig_con_success(true);
});
QObject::connect(&_socket, &QTcpSocket::readyRead, this, [&]() {
// 当有数据可读时,读取所有数据
// 读取所有数据并追加到缓冲区
_buffer.append(_socket.readAll());
forever {
//先解析头部
if(!_b_recv_pending){
// 检查缓冲区中的数据是否足够解析出一个消息头(消息ID + 消息长度)
if (_buffer.size() < static_cast<int>(sizeof(quint16) * 2)) {
return; // 数据不够,等待更多数据
}
// ✅ 每次都重新创建stream
QDataStream stream(_buffer);
stream.setVersion(QDataStream::Qt_5_0);
stream >> _message_id >> _message_len;
_buffer.remove(0, sizeof(quint16) * 2); // 使用remove代替mid赋值
qDebug() << "Message ID:" << _message_id << ", Length:" << _message_len;
}
//buffer剩余长读是否满足消息体长度,不满足则退出继续等待接受
if(_buffer.size() < _message_len){
_b_recv_pending = true;
return;
}
_b_recv_pending = false;
// 读取消息体
QByteArray messageBody = _buffer.mid(0, _message_len);
qDebug() << "receive body msg is " << messageBody ;
_buffer = _buffer.mid(_message_len);
handleMsg(ReqId(_message_id),_message_len, messageBody);
}
});
//5.15 之后版本
// QObject::connect(&_socket, QOverload<QAbstractSocket::SocketError>::of(&QTcpSocket::errorOccurred), [&](QAbstractSocket::SocketError socketError) {
// Q_UNUSED(socketError)
// qDebug() << "Error:" << _socket.errorString();
// });
// 处理错误(适用于Qt 5.15之前的版本)
QObject::connect(&_socket, static_cast<void (QTcpSocket::*)(QTcpSocket::SocketError)>(&QTcpSocket::error),
this,
[&](QTcpSocket::SocketError socketError) {
qDebug() << "Error:" << _socket.errorString() ;
switch (socketError) {
case QTcpSocket::ConnectionRefusedError:
qDebug() << "Connection Refused!";
emit sig_con_success(false);
break;
case QTcpSocket::RemoteHostClosedError:
qDebug() << "Remote Host Closed Connection!";
break;
case QTcpSocket::HostNotFoundError:
qDebug() << "Host Not Found!";
emit sig_con_success(false);
break;
case QTcpSocket::SocketTimeoutError:
qDebug() << "Connection Timeout!";
emit sig_con_success(false);
break;
case QTcpSocket::NetworkError:
qDebug() << "Network Error!";
break;
default:
qDebug() << "Other Error!";
break;
}
});
// 处理连接断开
QObject::connect(&_socket, &QTcpSocket::disconnected, this,[&]() {
qDebug() << "Disconnected from server.";
//并且发送通知到界面
emit sig_connection_closed();
});
//连接发送信号用来发送数据
QObject::connect(this, &TcpMgr::sig_send_data, this, &TcpMgr::slot_send_data);
//连接发送信号
QObject::connect(&_socket, &QTcpSocket::bytesWritten, this, [this](qint64 bytes) {
//更新发送数据
_bytes_sent += bytes;
//未发送完整
if (_bytes_sent < _current_block.size()) {
//继续发送
auto data_to_send = _current_block.mid(_bytes_sent);
_socket.write(data_to_send);
return;
}
//发送完全,则查看队列是否为空
if (_send_queue.isEmpty()) {
//队列为空,说明已经将所有数据发送完成,将pending设置为false,这样后续要发送数据时可以继续发送
_current_block.clear();
_pending = false;
_bytes_sent = 0;
return;
}
//队列不为空,则取出队首元素
_current_block = _send_queue.dequeue();
_bytes_sent = 0;
_pending = true;
qint64 w2 = _socket.write(_current_block);
qDebug() << "[TcpMgr] Dequeued and write() returned" << w2;
});
//关闭socket
connect(this, &TcpMgr::sig_close, this, &TcpMgr::slot_tcp_close);
//注册消息
initHandlers();
}
当客户端和服务器建立连接后,会出发下面的lambda表达式
QObject::connect(&_socket, &QTcpSocket::connected, this, [&]() {
qDebug() << "Connected to server!";
// 连接建立后发送消息
emit sig_con_success(true);
});
从而发出sig_con_success信号, 信号连接了槽函数slot_tcp_con_finish
//连接tcp管理者发出的连接成功信号
connect(TcpMgr::GetInstance().get(), &TcpMgr::sig_con_success, this, &LoginDialog::slot_tcp_con_finish);
槽函数里链接资源服务器
void LoginDialog::slot_tcp_con_finish(bool bsuccess)
{
if(bsuccess){
showTip(tr("聊天服务连接成功,正在连接资源服务器..."),true);
emit sig_connect_res_server(_si);
}else{
showTip(tr("网络异常"), false);
}
}
该信号连接了槽函数
//连接tcp连接资源服务器请求的信号和槽函数
connect(this, &LoginDialog::sig_connect_res_server,
FileTcpMgr::GetInstance().get(), &FileTcpMgr::slot_tcp_connect);
链接资源服务器的逻辑和之前链接ChatServer类似
void FileTcpMgr::slot_tcp_connect(std::shared_ptr<ServerInfo> si)
{
qDebug() << "receive tcp connect signal";
// 尝试连接到服务器
qDebug() << "Connecting to server...";
_host = si->_res_host;
_port = static_cast<uint16_t>(si->_res_port.toUInt());
_socket.connectToHost(_host, _port);
}
当客户端链接资源服务器成功了,就会出发lambda表达式
QObject::connect(&_socket, &QTcpSocket::connected, this, [&]() {
qDebug() << "Connected to server!";
emit sig_con_success(true);
});
信号sig_con_success和槽函数链接
connect(FileTcpMgr::GetInstance().get(), &FileTcpMgr::sig_con_success, this, &LoginDialog::slot_res_con_finish);
进而触发这个函数,内部发送登录请求给ChatServer
void LoginDialog::slot_res_con_finish(bool bsuccess)
{
if(bsuccess){
showTip(tr("聊天服务连接成功,正在登录..."),true);
QJsonObject jsonObj;
jsonObj["uid"] = _si->_uid;
jsonObj["token"] = _si->_token;
QJsonDocument doc(jsonObj);
QByteArray jsonData = doc.toJson(QJsonDocument::Indented);
//发送tcp请求给chat server
emit TcpMgr::GetInstance()->sig_send_data(ReqId::ID_CHAT_LOGIN, jsonData);
}else{
showTip(tr("网络异常"),false);
enableBtn(true);
}
}
这里略去ChatServer的处理,客户端收到ID_CHAT_LOGIN_RSP回复后,出发lambda表达式
_handlers.insert(ID_CHAT_LOGIN_RSP, [this](ReqId id, int len, QByteArray data){
Q_UNUSED(len);
qDebug()<< "handle id is "<< id ;
// 将QByteArray转换为QJsonDocument
QJsonDocument jsonDoc = QJsonDocument::fromJson(data);
// 检查转换是否成功
if(jsonDoc.isNull()){
qDebug() << "Failed to create QJsonDocument.";
return;
}
QJsonObject jsonObj = jsonDoc.object();
qDebug()<< "data jsonobj is " << jsonObj ;
if(!jsonObj.contains("error")){
int err = ErrorCodes::ERR_JSON;
qDebug() << "Login Failed, err is Json Parse Err" << err ;
emit sig_login_failed(err);
return;
}
int err = jsonObj["error"].toInt();
if(err != ErrorCodes::SUCCESS){
qDebug() << "Login Failed, err is " << err ;
emit sig_login_failed(err);
return;
}
auto uid = jsonObj["uid"].toInt();
auto name = jsonObj["name"].toString();
auto nick = jsonObj["nick"].toString();
auto icon = jsonObj["icon"].toString();
auto sex = jsonObj["sex"].toInt();
auto desc = jsonObj["desc"].toString();
auto user_info = std::make_shared<UserInfo>(uid, name, nick, icon, sex,"",desc);
UserMgr::GetInstance()->SetUserInfo(user_info);
UserMgr::GetInstance()->SetToken(jsonObj["token"].toString());
if(jsonObj.contains("apply_list")){
UserMgr::GetInstance()->AppendApplyList(jsonObj["apply_list"].toArray());
}
//添加好友列表
if (jsonObj.contains("friend_list")) {
UserMgr::GetInstance()->AppendFriendList(jsonObj["friend_list"].toArray());
}
emit sig_swich_chatdlg();
});
将用户信息,以及好友列表,申请列表等数据组织好后存储UserMgr中,然后发送信号sig_swich_chatdlg跳转到登录界面
链接信号
//连接创建聊天界面信号
connect(TcpMgr::GetInstance().get(),&TcpMgr::sig_swich_chatdlg, this, &MainWindow::SlotSwitchChat);
跳转逻辑
void MainWindow::SlotSwitchChat()
{
_chat_dlg = new ChatDialog();
_chat_dlg->setWindowFlags(Qt::CustomizeWindowHint|Qt::FramelessWindowHint);
setCentralWidget(_chat_dlg);
_chat_dlg->show();
_login_dlg->hide();
this->setMinimumSize(QSize(1050,900));
this->setMaximumSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX);
_ui_status = CHAT_UI;
_chat_dlg->loadChatList();
}
至此完成登录界面加载以及聊天记录加载,聊天记录加载具体流程看下面
加载聊天记录
其中加载聊天记录核心逻辑
void ChatDialog::loadChatList()
{
showLoadingDlg(true);
//发送请求逻辑
QJsonObject jsonObj;
auto uid = UserMgr::GetInstance()->GetUid();
jsonObj["uid"] = uid;
int last_chat_thread_id = UserMgr::GetInstance()->GetLastChatThreadId();
jsonObj["thread_id"] = last_chat_thread_id;
QJsonDocument doc(jsonObj);
QByteArray jsonData = doc.toJson(QJsonDocument::Compact);
//发送tcp请求给chat server
emit TcpMgr::GetInstance()->sig_send_data(ReqId::ID_LOAD_CHAT_THREAD_REQ, jsonData);
}
发送ID_LOAD_CHAT_THREAD_REQ逻辑给ChatServer,略去服务器处理流程,客户端会受到会话列表的回复数据
_handlers.insert(ID_LOAD_CHAT_THREAD_RSP, [this](ReqId id, int len, QByteArray data) {
Q_UNUSED(len);
qDebug() << "handle id is " << id << " data is " << data;
// 将QByteArray转换为QJsonDocument
QJsonDocument jsonDoc = QJsonDocument::fromJson(data);
// 检查转换是否成功
if (jsonDoc.isNull()) {
qDebug() << "Failed to create QJsonDocument.";
return;
}
QJsonObject jsonObj = jsonDoc.object();
if (!jsonObj.contains("error")) {
int err = ErrorCodes::ERR_JSON;
qDebug() << "chat thread json parse failed " << err;
return;
}
int err = jsonObj["error"].toInt();
if (err != ErrorCodes::SUCCESS) {
qDebug() << "get chat thread rsp failed, error is " << err;
return;
}
qDebug() << "Receive chat thread rsp Success";
auto thread_array = jsonObj["threads"].toArray();
std::vector<std::shared_ptr<ChatThreadInfo>> chat_threads;
for (const QJsonValue& value : thread_array) {
auto cti = std::make_shared<ChatThreadInfo>();
cti->_thread_id = value["thread_id"].toInt();
cti->_type = value["type"].toString();
cti->_user1_id = value["user1_id"].toInt();
cti->_user2_id = value["user2_id"].toInt();
chat_threads.push_back(cti);
}
bool load_more = jsonObj["load_more"].toBool();
int next_last_id = jsonObj["next_last_id"].toInt();
//发送信号通知界面
emit sig_load_chat_thread(load_more, next_last_id, chat_threads);
});
解析会话列表,按照会话id请求每个会话具体内容
void ChatDialog::slot_load_chat_thread(bool load_more, int last_thread_id,
std::vector<std::shared_ptr<ChatThreadInfo>> chat_threads)
{
for (auto& cti : chat_threads) {
//先处理单聊,群聊跳过,以后添加
if (cti->_type == "group") {
continue;
}
auto uid = UserMgr::GetInstance()->GetUid();
auto other_uid = 0;
if (uid == cti->_user1_id) {
other_uid = cti->_user2_id;
}
else {
other_uid = cti->_user1_id;
}
auto chat_thread_data = std::make_shared<ChatThreadData>(other_uid, cti->_thread_id, 0);
UserMgr::GetInstance()->AddChatThreadData(chat_thread_data, other_uid);
auto* chat_user_wid = new ChatUserWid();
chat_user_wid->SetChatData(chat_thread_data);
QListWidgetItem* item = new QListWidgetItem;
//qDebug()<<"chat_user_wid sizeHint is " << chat_user_wid->sizeHint();
item->setSizeHint(chat_user_wid->sizeHint());
ui->chat_user_list->addItem(item);
ui->chat_user_list->setItemWidget(item, chat_user_wid);
_chat_thread_items.insert(cti->_thread_id, item);
}
UserMgr::GetInstance()->SetLastChatThreadId(last_thread_id);
if (load_more) {
//发送请求逻辑
QJsonObject jsonObj;
auto uid = UserMgr::GetInstance()->GetUid();
jsonObj["uid"] = uid;
jsonObj["thread_id"] = last_thread_id;
QJsonDocument doc(jsonObj);
QByteArray jsonData = doc.toJson(QJsonDocument::Compact);
//发送tcp请求给chat server
emit TcpMgr::GetInstance()->sig_send_data(ReqId::ID_LOAD_CHAT_THREAD_REQ, jsonData);
return;
}
showLoadingDlg(false);
//继续加载聊天数据
loadChatMsg();
}
如果load_more为true,说明有会话没加载完,需要继续加载,等到所有会话信息加载成功后,load_more为false,则将当前会话的消息列表添加到聊天界面。如果会话列表加载完成了,则继续加载会话内部的多个消息。
void ChatDialog::loadChatMsg() {
//发送聊天记录请求
_cur_load_chat = UserMgr::GetInstance()->GetCurLoadData();
if (_cur_load_chat == nullptr) {
return;
}
showLoadingDlg(true);
//发送请求给服务器
//发送请求逻辑
QJsonObject jsonObj;
jsonObj["thread_id"] = _cur_load_chat->GetThreadId();
jsonObj["message_id"] = _cur_load_chat->GetLastMsgId();
QJsonDocument doc(jsonObj);
QByteArray jsonData = doc.toJson(QJsonDocument::Compact);
//发送tcp请求给chat server
emit TcpMgr::GetInstance()->sig_send_data(ReqId::ID_LOAD_CHAT_MSG_REQ, jsonData);
}
回包消息处理
_handlers.insert(ID_LOAD_CHAT_MSG_RSP, [this](ReqId id, int len, QByteArray data) {
Q_UNUSED(len);
qDebug() << "handle id is " << id << " data is " << data;
// 将QByteArray转换为QJsonDocument
QJsonDocument jsonDoc = QJsonDocument::fromJson(data);
// 检查转换是否成功
if (jsonDoc.isNull()) {
qDebug() << "Failed to create QJsonDocument.";
return;
}
QJsonObject jsonObj = jsonDoc.object();
if (!jsonObj.contains("error")) {
int err = ErrorCodes::ERR_JSON;
qDebug() << "parse create private chat json parse failed " << err;
return;
}
int err = jsonObj["error"].toInt();
if (err != ErrorCodes::SUCCESS) {
qDebug() << "get create private chat failed, error is " << err;
return;
}
qDebug() << "Receive create private chat rsp Success";
int thread_id = jsonObj["thread_id"].toInt();
int last_msg_id = jsonObj["last_message_id"].toInt();
bool load_more = jsonObj["load_more"].toBool();
std::vector<std::shared_ptr<ChatDataBase>> chat_datas;
for (const QJsonValue& data : jsonObj["chat_datas"].toArray()) {
auto send_uid = data["sender"].toInt();
auto msg_id = data["msg_id"].toInt();
auto thread_id = data["thread_id"].toInt();
auto unique_id = data["unique_id"].toInt();
auto msg_content = data["msg_content"].toString();
QString chat_time = data["chat_time"].toString();
int status = data["status"].toInt();
int msg_type = data["msg_type"].toInt();
int recv_id = data["receiver"].toInt();
if (msg_type == int(ChatMsgType::TEXT)) {
auto chat_data = std::make_shared<TextChatData>(msg_id, thread_id, ChatFormType::PRIVATE,
ChatMsgType::TEXT, msg_content, send_uid, status, chat_time);
chat_datas.push_back(chat_data);
continue;
}
if (msg_type == int(ChatMsgType::PIC)) {
auto uid = UserMgr::GetInstance()->GetUid();
QString storageDir = QStandardPaths::writableLocation(QStandardPaths::AppDataLocation);
QString img_path_str = storageDir + "/user/" + QString::number(uid) + "/chatimg/" + QString::number(send_uid);
QString img_path = img_path_str + "/" + msg_content;
//文件不存在,则创建空白图片占位,同时组织数据准备发送
if (QFile::exists(img_path) == false) {
CreatePlaceholderImgMsgL(img_path_str, msg_content,
msg_id, thread_id, send_uid, recv_id, status, chat_time,
chat_datas);
continue;
}
//如果文件存在
//如果文件存在则直接构建MsgInfo
// 获取文件大小
QFileInfo fileInfo(img_path);
qint64 file_size = fileInfo.size();
//从文件路径加载QPixmap
QPixmap pixmap(img_path);
//如果图片加载失败,也是创建占位符,然后组织发送
if (pixmap.isNull()) {
CreatePlaceholderImgMsgL(img_path_str, msg_content,
msg_id, thread_id, send_uid, recv_id, status, chat_time,
chat_datas);
continue;
}
//说明图片加载正确,构建真实图片
auto file_info = std::make_shared<MsgInfo>(MsgType::IMG_MSG, img_path_str,
pixmap, msg_content, file_size, "");
file_info->_msg_id = msg_id;
file_info->_sender = send_uid;
file_info->_receiver = recv_id;
file_info->_thread_id = thread_id;
//设置文件传输的类型
file_info->_transfer_type = TransferType::Download;
//设置文件传输状态
file_info->_transfer_state = TransferState::None;
//放入chat_datas列表
auto chat_data = std::make_shared<ImgChatData>(file_info,"", thread_id, ChatFormType::PRIVATE,
ChatMsgType::PIC, send_uid, status, chat_time);
chat_datas.push_back(chat_data);
continue;
}
}
//发送信号通知界面
emit sig_load_chat_msg(thread_id, last_msg_id, load_more, chat_datas);
});
这里加载了thread会话信息,以及每个会话的消息列表,如果消息列表没有加载完全,则继续发送信号sig_load_chat_msg信号继续加载消息。
最终在此处将所有会话的所有消息加载完成
void ChatDialog::slot_load_chat_msg(int thread_id, int msg_id, bool load_more,
std::vector<std::shared_ptr<ChatDataBase>> msglists)
{
_cur_load_chat->SetLastMsgId(msg_id);
//加载聊天信息
for (auto& chat_msg : msglists) {
_cur_load_chat->AppendMsg(chat_msg->GetMsgId(), chat_msg);
}
//还有未加载完的消息,就继续加载
if (load_more) {
//发送请求给服务器
//发送请求逻辑
QJsonObject jsonObj;
jsonObj["thread_id"] = _cur_load_chat->GetThreadId();
jsonObj["message_id"] = _cur_load_chat->GetLastMsgId();
QJsonDocument doc(jsonObj);
QByteArray jsonData = doc.toJson(QJsonDocument::Compact);
//发送tcp请求给chat server
emit TcpMgr::GetInstance()->sig_send_data(ReqId::ID_LOAD_CHAT_MSG_REQ, jsonData);
return;
}
//获取下一个chat_thread
_cur_load_chat = UserMgr::GetInstance()->GetNextLoadData();
//都加载完了
if(!_cur_load_chat){
//更新聊天界面信息
SetSelectChatItem();
SetSelectChatPage();
showLoadingDlg(false);
return;
}
//继续加载下一个聊天
//发送请求给服务器
//发送请求逻辑
QJsonObject jsonObj;
jsonObj["thread_id"] = _cur_load_chat->GetThreadId();
jsonObj["message_id"] = _cur_load_chat->GetLastMsgId();
QJsonDocument doc(jsonObj);
QByteArray jsonData = doc.toJson(QJsonDocument::Compact);
//发送tcp请求给chat server
emit TcpMgr::GetInstance()->sig_send_data(ReqId::ID_LOAD_CHAT_MSG_REQ, jsonData);
}
资源消息加载
核心的资源消息加载是在ID_LOAD_CHAT_MSG_RSP回报的逻辑里
_handlers.insert(ID_LOAD_CHAT_MSG_RSP, [this](ReqId id, int len, QByteArray data) {
Q_UNUSED(len);
qDebug() << "handle id is " << id << " data is " << data;
// 将QByteArray转换为QJsonDocument
QJsonDocument jsonDoc = QJsonDocument::fromJson(data);
// 检查转换是否成功
if (jsonDoc.isNull()) {
qDebug() << "Failed to create QJsonDocument.";
return;
}
QJsonObject jsonObj = jsonDoc.object();
if (!jsonObj.contains("error")) {
int err = ErrorCodes::ERR_JSON;
qDebug() << "parse create private chat json parse failed " << err;
return;
}
int err = jsonObj["error"].toInt();
if (err != ErrorCodes::SUCCESS) {
qDebug() << "get create private chat failed, error is " << err;
return;
}
qDebug() << "Receive create private chat rsp Success";
int thread_id = jsonObj["thread_id"].toInt();
int last_msg_id = jsonObj["last_message_id"].toInt();
bool load_more = jsonObj["load_more"].toBool();
std::vector<std::shared_ptr<ChatDataBase>> chat_datas;
for (const QJsonValue& data : jsonObj["chat_datas"].toArray()) {
auto send_uid = data["sender"].toInt();
auto msg_id = data["msg_id"].toInt();
auto thread_id = data["thread_id"].toInt();
auto unique_id = data["unique_id"].toInt();
auto msg_content = data["msg_content"].toString();
QString chat_time = data["chat_time"].toString();
int status = data["status"].toInt();
int msg_type = data["msg_type"].toInt();
int recv_id = data["receiver"].toInt();
if (msg_type == int(ChatMsgType::TEXT)) {
auto chat_data = std::make_shared<TextChatData>(msg_id, thread_id, ChatFormType::PRIVATE,
ChatMsgType::TEXT, msg_content, send_uid, status, chat_time);
chat_datas.push_back(chat_data);
continue;
}
if (msg_type == int(ChatMsgType::PIC)) {
auto uid = UserMgr::GetInstance()->GetUid();
QString storageDir = QStandardPaths::writableLocation(QStandardPaths::AppDataLocation);
QString img_path_str = storageDir + "/user/" + QString::number(uid) + "/chatimg/" + QString::number(send_uid);
QString img_path = img_path_str + "/" + msg_content;
//文件不存在,则创建空白图片占位,同时组织数据准备发送
if (QFile::exists(img_path) == false) {
CreatePlaceholderImgMsgL(img_path_str, msg_content,
msg_id, thread_id, send_uid, recv_id, status, chat_time,
chat_datas);
continue;
}
//如果文件存在
//如果文件存在则直接构建MsgInfo
// 获取文件大小
QFileInfo fileInfo(img_path);
qint64 file_size = fileInfo.size();
//从文件路径加载QPixmap
QPixmap pixmap(img_path);
//如果图片加载失败,也是创建占位符,然后组织发送
if (pixmap.isNull()) {
CreatePlaceholderImgMsgL(img_path_str, msg_content,
msg_id, thread_id, send_uid, recv_id, status, chat_time,
chat_datas);
continue;
}
//说明图片加载正确,构建真实图片
auto file_info = std::make_shared<MsgInfo>(MsgType::IMG_MSG, img_path_str,
pixmap, msg_content, file_size, "");
file_info->_msg_id = msg_id;
file_info->_sender = send_uid;
file_info->_receiver = recv_id;
file_info->_thread_id = thread_id;
//设置文件传输的类型
file_info->_transfer_type = TransferType::Download;
//设置文件传输状态
file_info->_transfer_state = TransferState::None;
//放入chat_datas列表
auto chat_data = std::make_shared<ImgChatData>(file_info,"", thread_id, ChatFormType::PRIVATE,
ChatMsgType::PIC, send_uid, status, chat_time);
chat_datas.push_back(chat_data);
continue;
}
}
//发送信号通知界面
emit sig_load_chat_msg(thread_id, last_msg_id, load_more, chat_datas);
});
核心逻辑是这部分
if (msg_type == int(ChatMsgType::TEXT)) {
auto chat_data = std::make_shared<TextChatData>(msg_id, thread_id, ChatFormType::PRIVATE,
ChatMsgType::TEXT, msg_content, send_uid, status, chat_time);
chat_datas.push_back(chat_data);
continue;
}
if (msg_type == int(ChatMsgType::PIC)) {
auto uid = UserMgr::GetInstance()->GetUid();
QString storageDir = QStandardPaths::writableLocation(QStandardPaths::AppDataLocation);
QString img_path_str = storageDir + "/user/" + QString::number(uid) + "/chatimg/" + QString::number(send_uid);
QString img_path = img_path_str + "/" + msg_content;
//文件不存在,则创建空白图片占位,同时组织数据准备发送
if (QFile::exists(img_path) == false) {
CreatePlaceholderImgMsgL(img_path_str, msg_content,
msg_id, thread_id, send_uid, recv_id, status, chat_time,
chat_datas);
continue;
}
//如果文件存在
//如果文件存在则直接构建MsgInfo
// 获取文件大小
QFileInfo fileInfo(img_path);
qint64 file_size = fileInfo.size();
//从文件路径加载QPixmap
QPixmap pixmap(img_path);
//如果图片加载失败,也是创建占位符,然后组织发送
if (pixmap.isNull()) {
CreatePlaceholderImgMsgL(img_path_str, msg_content,
msg_id, thread_id, send_uid, recv_id, status, chat_time,
chat_datas);
continue;
}
//说明图片加载正确,构建真实图片
auto file_info = std::make_shared<MsgInfo>(MsgType::IMG_MSG, img_path_str,
pixmap, msg_content, file_size, "");
file_info->_msg_id = msg_id;
file_info->_sender = send_uid;
file_info->_receiver = recv_id;
file_info->_thread_id = thread_id;
//设置文件传输的类型
file_info->_transfer_type = TransferType::Download;
//设置文件传输状态
file_info->_transfer_state = TransferState::None;
//放入chat_datas列表
auto chat_data = std::make_shared<ImgChatData>(file_info,"", thread_id, ChatFormType::PRIVATE,
ChatMsgType::PIC, send_uid, status, chat_time);
chat_datas.push_back(chat_data);
continue;
}
